[1]
Kharis, X., Prihanto, J.J.N. and Setiorini, A. 2025. Strategies to Mitigate Mental Health Problems in Adolescents through Self-Care Gamification Platform. Studi Ilmu Manajemen dan Organisasi. 6, 3 (Oct. 2025), 787–802. DOI:https://doi.org/10.35912/simo.v6i3.4398.