GAYANTI, R. S. .; PRASETIYO, B. Gamification Elements and GoPay User Retention Among Generation Z in Bandung. Reviu Akuntansi, Manajemen, dan Bisnis, [S. l.], v. 5, n. 4, p. 71–91, 2026. DOI: 10.35912/rambis.v5i4.6348. Disponível em: https://penerbitgoodwood.com/index.php/rambis/article/view/6348. Acesso em: 22 jun. 2026.