Pengembangan Aplikasi Pembelajaran Literasi Dasar Siswa Kelas 1 SD Berbasis 2D

Published: May 7, 2025

Abstract:

Purpose: This study aimed to design and develop a multimedia-based 2D application to improve basic literacy skills for first-grade elementary school students.

Methodology/approach: The application, named Petualangan Literasi, was developed using the Multimedia Development Life Cycle (MDLC) method, which consists of six stages: concept, design, material collection, assembly, testing, and distribution. The research was conducted at SDN Ngingasrembyong using the Unity and C# programming languages.

Results/findings: The results showed that the application effectively improved students’ literacy performance. Of the 25 students, five achieved maximum scores, and the majority showed increased performance compared to conventional methods.

Conclutions: The study concludes that the 2D multimedia-based application Petualangan Literasi, developed using the MDLC method, is effective in enhancing basic literacy skills among first-grade elementary school students. It provides an engaging, interactive alternative to conventional learning methods, increasing students’ motivation and performance in early literacy education.

Limitations: The study was limited to material from Chapter 1 of the 2021 Bahasa Indonesia curriculum and tested on a small sample of first-grade students.

Contribution: This research contributes to the field of educational technology by offering an interactive solution for early literacy learning through game-based multimedia applications tailored to young learners.

Keywords:
1. Basic Literacy
2. First-Grade Students
3. Indonesian Language
4. Multimedia Application
5. MDLC
Authors:
1 . Ali Wardana
2 . Aidil Primasetya Armin
How to Cite
Wardana, A. ., & Armin, A. P. . (2025). Pengembangan Aplikasi Pembelajaran Literasi Dasar Siswa Kelas 1 SD Berbasis 2D. Jurnal Ilmu Siber Dan Teknologi Digital, 3(2), 131–151. https://doi.org/10.35912/jisted.v3i2.5100

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