Jurnal Ilmu Siber dan Teknologi Digital

Jurnal Ilmu Siber dan Teknologi Digital (JISTED) is a national, open-access and peer-reviewed journal welcoming high-quality manuscripts of original articles, reports and literature reviews in the field of software engineering and information technology. Jurnal Ilmu Siber dan Teknologi Digital (JISTED) aims to mediate the fresh ideas of researchers and practitioners to accelerate technology and cyber development.

Current Issue

Jurnal Ilmu Siber dan Teknologi Digital (JISTED) is a national, open-access and peer-reviewed journal welcoming high-quality manuscripts of original articles, reports and literature reviews in the field of software engineering and information technology. Jurnal Ilmu Siber dan Teknologi Digital (JISTED) aims to mediate the fresh ideas of researchers and practitioners to accelerate technology and cyber development.

Published
2023-11-08

Articles

Hubungan Fear of Missing out dengan Social Media Addiction pada Pengguna Instagram

Purpose: This study aims to see the relationship between fear of missing out and social media addiction among students of the Faculty of Psychology, Padjadjaran University who use Instagram. Methodology/approach: Researchers used the fear of missing out scale (FoMOS) and the Bergen social media addiction scale (BSMAs) to measure the two variables. This research is a quantitative study using a non-experimental correlational study design. The sample collected was 94 people using stratified sampling technique which was divided into four strata (batch 2017, 2018, 2019, 2020). The Spearman test was conducted to see the correlation between the two variables. Results/findings: The results obtained show a significant correlation between the two variables with a positive relationship. This shows that the higher the level of anxiety (FoMO) of an individual, the higher the tendency for the individual to show addictive behavior towards social media (SMA), Instagram. Limitations: The limitation of this research lies in the number of participants, as the researchers were unable to study a broader population. Contribution: This research contributes to our understanding of the relationship between fear of missing out and social media addiction and provides valuable insights for promoting responsible social media usage.

Rancang Bangun Game Edukasi Bencana Alam Menggunakan Metode MDLC

Purpose: Educational games about natural disasters in Indonesia, as a provision of learning tools to foster children's interest in learning knowledge and emergency response efforts to natural disasters, through digital games that make children happy and easy to understand material. Research Methodology: In making this Natural Disaster Educational Game, the Multimedia Development Life Cycle (MDLC) system development method is implemented which consists of six stages, namely concept, design, material collecting, assembly, testing. and distribution (distribution). This research involved elementary school students and teachers as well as employees of the national disaster management agency in the city of Bandar Lampung. Result: A multimedia-based "Natural Disaster Educational Game" (Case Study for Elementary School Students) has been successfully created as a natural disaster education medium which is a complement to material related to natural disasters in Indonesia, a digital game that makes children happy and easy to understand the material. Limitation: Educational games about natural disasters in Indonesia, including floods, landslides, earthquakes, tsunamis, volcanic eruptions, tornadoes including an introduction to natural disasters in Indonesia, the pre-disaster phase, the emergency response phase. Contribution: Educational games are interactive learning media in terms of knowledge fun, useful for improving language and thinking skills, increasing concentration and solving problems.

Analisis Pengukuran Tingkat Kepuasan Pengguna Aplikasi Helpdesk Menggunakan Metode End User Computing Satisfaction (EUCS) pada UIN Raden Fatah Palembang

Purpose: This research aims to assess the satisfaction level of students with the online helpdesk application at UIN Raden Fatah Palembang, employing the End User Computing Satisfaction (EUCS) approach. The study involves the collection of data through questionnaires distributed to 100 users of the Helpdesk UIN Raden Fatah Palembang website. Research Methodology: Data analysis is conducted using the IBM software SPSS Statistica 26, involving initial stages of validity testing, reliability testing, and multiple linear regression. Five variables are explored in the research: content, accuracy, format, ease of use, and timeliness. A total of five hypotheses are tested, each associated with a specific variable. Results: The analysis reveals that out of the five hypotheses tested, two are considered insignificant as the t-values are smaller than the critical t-values. The t-values for content (X1) and timeliness (X5) are 1.105 and 1.888, respectively, leading to the conclusion that these two variables are not significant. From the multiple linear regression results, the independent variables (content, accuracy, format, ease of use, and timeliness) collectively influence the dependent variable, attachment, by 91.7%, while the remaining 8.3% is influenced by other unexplored factors in this study. Limitation: It is important to acknowledge the limitations of this study. The research is confined to the specific context of UIN Raden Fatah Palembang and may not be universally applicable. Additionally, the study does not delve into certain factors that could contribute to user satisfaction. Contribution: The findings contribute insights into factors influencing user satisfaction with the helpdesk application. In conclusion, the research employs rigorous testing procedures, including validity and reliability tests, and utilizes multiple linear regression for hypothesis testing.

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