Jurnal Ilmu Siber dan Teknologi Digital

Jurnal Ilmu Siber dan Teknologi Digital (JISTED) is a national, open-access and peer-reviewed journal welcoming high-quality manuscripts of original articles, reports and literature reviews in the field of software engineering and information technology. Jurnal Ilmu Siber dan Teknologi Digital (JISTED) aims to mediate the fresh ideas of researchers and practitioners to accelerate technology and cyber development.

Current Issue

Jurnal Ilmu Siber dan Teknologi Digital (JISTED) is a national, open-access and peer-reviewed journal welcoming high-quality manuscripts of original articles, reports and literature reviews in the field of software engineering and information technology. Jurnal Ilmu Siber dan Teknologi Digital (JISTED) aims to mediate the fresh ideas of researchers and practitioners to accelerate technology and cyber development.

Published
2023-11-08

Articles

Analisis Pengukuran Tingkat Kepuasan Pengguna Aplikasi Helpdesk Menggunakan Metode End User Computing Satisfaction (EUCS) pada UIN Raden Fatah Palembang

Purpose: This research aims to assess the satisfaction level of students with the online helpdesk application at UIN Raden Fatah Palembang, employing the End User Computing Satisfaction (EUCS) approach. The study involves the collection of data through questionnaires distributed to 100 users of the Helpdesk UIN Raden Fatah Palembang website. Research Methodology: Data analysis is conducted using the IBM software SPSS Statistica 26, involving initial stages of validity testing, reliability testing, and multiple linear regression. Five variables are explored in the research: content, accuracy, format, ease of use, and timeliness. A total of five hypotheses are tested, each associated with a specific variable. Results: The analysis reveals that out of the five hypotheses tested, two are considered insignificant as the t-values are smaller than the critical t-values. The t-values for content (X1) and timeliness (X5) are 1.105 and 1.888, respectively, leading to the conclusion that these two variables are not significant. From the multiple linear regression results, the independent variables (content, accuracy, format, ease of use, and timeliness) collectively influence the dependent variable, attachment, by 91.7%, while the remaining 8.3% is influenced by other unexplored factors in this study. Limitation: It is important to acknowledge the limitations of this study. The research is confined to the specific context of UIN Raden Fatah Palembang and may not be universally applicable. Additionally, the study does not delve into certain factors that could contribute to user satisfaction. Contribution: The findings contribute insights into factors influencing user satisfaction with the helpdesk application. In conclusion, the research employs rigorous testing procedures, including validity and reliability tests, and utilizes multiple linear regression for hypothesis testing.

Hubungan Fear of Missing out dengan Social Media Addiction pada Pengguna Instagram

Purpose: This study aims to see the relationship between fear of missing out and social media addiction among students of the Faculty of Psychology, Padjadjaran University who use Instagram. Methodology/approach: Researchers used the fear of missing out scale (FoMOS) and the Bergen social media addiction scale (BSMAs) to measure the two variables. This research is a quantitative study using a non-experimental correlational study design. The sample collected was 94 people using stratified sampling technique which was divided into four strata (batch 2017, 2018, 2019, 2020). The Spearman test was conducted to see the correlation between the two variables. Results/findings: The results obtained show a significant correlation between the two variables with a positive relationship. This shows that the higher the level of anxiety (FoMO) of an individual, the higher the tendency for the individual to show addictive behavior towards social media (SMA), Instagram. Limitations: The limitation of this research lies in the number of participants, as the researchers were unable to study a broader population. Contribution: This research contributes to our understanding of the relationship between fear of missing out and social media addiction and provides valuable insights for promoting responsible social media usage.

Evaluasi Tingkat Capability Keamanan Sistem Informasi PT. CPPI Menggunakan Framework COBIT 2019

Purpose: This study aims to determine the capability level of information system security in PT. CPPI.  In addition, it provides recommendations for enhancing IS security. Methodology: This study used a qualitative approach. The objective of this study was PT. The CPPI, a company in Batam, operates in the fields of Forwarding, Transportation, and warehousing. The interviews were directed to personnel in the IT department. Framework for evaluation using the COBIT 2019 framework. Results: The study results show that the capability level value in the APO12 process reaches level 2 with an average value of 67%, which is the fully achieved level. In addition, in the APO13 process, the capability level reached level 2, with a value of 64%. In the DSS05 process, the capability level is at level 2, with a value of 71%. Finally, in the DSS06 process, the capability level was level 3, with a value of 86%. Limitations: Some management practices and activities from each process domain were not used as questionnaire material. For example, in the APO12 process, only one management practice is revealed, namely APO12.01, Collect Data. Meanwhile, other practices were not disclosed, such as APO12.02 - Analyze Risk, APO12.03 - Maintain a Risk Profile, etc. The author suggests that other research reveals these management practices. Contribution: This study can help companies increase their level of capability in IT governance, especially in the area of information technology security. Achievement targets for capability levels can be realized according to COBIT 2019 standards.

Rancang Bangun Game Edukasi Bencana Alam Menggunakan Metode MDLC

Purpose: Educational games about natural disasters in Indonesia, as a provision of learning tools to foster children's interest in learning knowledge and emergency response efforts to natural disasters, through digital games that make children happy and easy to understand material. Research Methodology: In making this Natural Disaster Educational Game, the Multimedia Development Life Cycle (MDLC) system development method is implemented which consists of six stages, namely concept, design, material collecting, assembly, testing. and distribution (distribution). This research involved elementary school students and teachers as well as employees of the national disaster management agency in the city of Bandar Lampung. Result: A multimedia-based "Natural Disaster Educational Game" (Case Study for Elementary School Students) has been successfully created as a natural disaster education medium which is a complement to material related to natural disasters in Indonesia, a digital game that makes children happy and easy to understand the material. Limitation: Educational games about natural disasters in Indonesia, including floods, landslides, earthquakes, tsunamis, volcanic eruptions, tornadoes including an introduction to natural disasters in Indonesia, the pre-disaster phase, the emergency response phase. Contribution: Educational games are interactive learning media in terms of knowledge fun, useful for improving language and thinking skills, increasing concentration and solving problems.

Manajemen Risiko Teknologi Informasi Pada Aplikasi CMS di PT. Sarana Citranusa Kabil - Batam Menggunakan ISO31000:2018

Purpose: The purpose of this research is to assist PT SCN in improving its ability in risk management, by minimizing the risks contained in the CMS application. In addition, it aims to provide recommendations some risk action for risks that have been identified. Methodology/approach: Object of this research is PT Sarana Citranusa Kabil – Batam.    In order to support its business activities, PT SCN uses a application, called Cash Management System (CMS).  This study was conducted using method of case study research. Technique of data collection is in the form of observation. The procedures of this research follow the ISO31000:2018 standard. Results/findings: This study found that (i) there are 20 possible risks, which can disrupt the performance of the CMS and business activities; (ii)  2 possible risks with high level; (iii) 10 possible risks with medium level; (iv)  8 possible risks with low level. Limitations: This research focuses on risk management in the use of CMS applications. The research does not address risks outside of information technology, for example, health and safety environmental issues. Contribution: The result of this risk analysis is a proposed action recommendation based on the impact and frequency of occurrence. Finally, PT SCN can prevent and minimize risks so that the function of the CMS application can run optimally.

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